Jan 23, 2008, 09:10 PM // 21:10
|
#1
|
Frost Gate Guardian
Join Date: May 2007
Guild: [lion]
Profession: N/Mo
|
Some more dungeons plese!
Not now of course, we have enought dungeons at the MOMENT. But during at time where nothing much is happening like a few months before Guild Wars 2 comes out, say around March-June. Prefferably one or two more elite dungeons.
|
|
|
Jan 23, 2008, 09:17 PM // 21:17
|
#2
|
Krytan Explorer
Join Date: Mar 2006
Guild: innergalactic gargleblasters
Profession: W/Mo
|
Yes please!!!! Now that Ive mastered the ones we have, im starting to get board again. So its back to working on the luxon title and vanquishing. Both get old fast. One more thing i would like to see...(please dont laugh,and i know it will never happen) is a merchant in the dungeons at about the half way point. Im one of those people that picks up EVERYTHING and i fill up fast. Aspecially if using light of deldrimar. Im one of the unlucky ones that always gets the linen, silk, diamond out of the hidden treasures. I know I can salvage which i do way to often, but some of those whites ID out to over 100g and it just kills me to salvage them to cloth, wood etc....would much rather have the cash thank you very much.
|
|
|
Jan 23, 2008, 09:25 PM // 21:25
|
#3
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Dungeon we already have other than the 18 GW:EN ones.
- Catacombs
pre-Searing (it even has its boss, and Skeleton boss, XDD)
I suggest to add a tiny chest that spwans when you kill him, more a joke than anything else.
- Sorrow's Furnace.
It's a 1-level dungeon without keys... well... with gears instead of keys.
It should have a Dungeon icon in the door and an end-game chest.
- Tomb of the primeval kings.
It's a 4-level dungeon again without keys.
It should have a dungeon icon n its door and an end-game chest.
- The Deep.
A 1-level dungeon.
It has a final chest, but not a dungeon icon.
- Urgoz's Warren.
A 1-level dungeon.
It has a final chest, but not a dungeon icon.
- The realm of nguish works quite a lot as the Slaver's Dungeon.
It could have dungeon/Chest icon too.
It already has final chest.
- The Underworld, and The fissure of woe are different. You don't enter them with the sole purpose of getting to the 'last enemy'.
But... If I had to tell what's missing... I'll add one dungeon to get Halloween items during all the year, and another to get Canthan event items all the year.
|
|
|
Jan 23, 2008, 09:27 PM // 21:27
|
#4
|
Frost Gate Guardian
Join Date: May 2007
Guild: [lion]
Profession: N/Mo
|
i want a merchant too in dungeons i run out space a lot and never carry enough lockpicks.
I sign that idea, even togh it will never happen
|
|
|
Jan 23, 2008, 09:29 PM // 21:29
|
#5
|
Frost Gate Guardian
Join Date: May 2007
Guild: [lion]
Profession: N/Mo
|
Quote:
Originally Posted by MithranArkanere
Dungeon we already have other than the 18 GW:EN ones.
- Catacombs
pre-Searing (it even has its boss, and Skeleton boss, XDD)
I suggest to add a tiny chest that spwans when you kill him, more a joke than anything else.
- Sorrow's Furnace.
It's a 1-level dungeon without keys... well... with gears instead of keys.
It should have a Dungeon icon in the door and an end-game chest.
- Tomb of the primeval kings.
It's a 4-level dungeon again without keys.
It should have a dungeon icon n its door and an end-game chest.
- The Deep.
A 1-level dungeon.
It has a final chest, but not a dungeon icon.
- Urgoz's Warren.
A 1-level dungeon.
It has a final chest, but not a dungeon icon.
- The realm of nguish works quite a lot as the Slaver's Dungeon.
It could have dungeon/Chest icon too.
It already has final chest.
- The Underworld, and The fissure of woe are different. You don't enter them with the sole purpose of getting to the 'last enemy'.
But... If I had to tell what's missing... I'll add one dungeon to get Halloween items during all the year, and another to get Canthan event items all the year.
|
I was including thoose ones as well
|
|
|
Jan 23, 2008, 09:31 PM // 21:31
|
#6
|
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
|
I'd rather have them get off their asses and make more Realms of the gods.
We got 3 Gods just sitting there doing nothing XD
|
|
|
Jan 23, 2008, 09:35 PM // 21:35
|
#7
|
Frost Gate Guardian
Join Date: May 2007
Guild: [lion]
Profession: N/Mo
|
Quote:
Originally Posted by ShadowsRequiem
I'd rather have them get off their asses and make more Realms of the gods.
We got 3 Gods just sitting there doing nothing XD
|
I agree i would like to see a realm of lyssa or meladru.
|
|
|
Jan 23, 2008, 09:36 PM // 21:36
|
#8
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Well... I see Melandru in MAguumand and the Tarnisehd coast, and in every leaf in the Charr and ascalon lands and...
Yeah.
Add more ralms of the gods, XD.
|
|
|
Jan 23, 2008, 09:36 PM // 21:36
|
#9
|
Administrator
|
Meh, it'd be nice but there are better things I'd like them to be doing, like the aforementioned realms of the gods. About the 'too much stuff' complaint, I agree. For the third or fourth time, I'm /signing for collectors (of which there are at least one in each roughly) to have a sell option.
|
|
|
Jan 23, 2008, 09:52 PM // 21:52
|
#10
|
Frost Gate Guardian
Join Date: May 2007
Guild: [lion]
Profession: N/Mo
|
I got an idea. Some dugeons that are more campign specific for example, if you have nightfall and eotn you got a bunch of dungeons with nighfall monsters...ect. I am not talking about DOA, or the deep because they are is a elite areas. More regular dungeons in Cantha and Elona.
|
|
|
Jan 23, 2008, 09:59 PM // 21:59
|
#11
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
You mean... unlocking dungeons by having different campaign combinations?
Like:
Proph+EotN: Unlock the Catacombs (revisited)
Factions+EotN: Unlock the Dredge tunnel to Echovald.
Nightfall+EotN: Unlock remians of Arah.
Something like that?
|
|
|
Jan 23, 2008, 11:52 PM // 23:52
|
#12
|
Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
|
Quote:
Originally Posted by MithranArkanere
- Tomb of the primeval kings.
It's a 4-level dungeon again without keys.
It should have a dungeon icon n its door and an end-game chest.
|
It pretty much has an end-dungeon chest, the 3 Darkness at the end usually drop 3 greens apiece. It's just a chest you have to kill.
Basically, I'd rather have Anet spend they're resources on GW2 than on a game that is probably in it's last phase of not dying.
|
|
|
Jan 24, 2008, 06:57 AM // 06:57
|
#13
|
Frost Gate Guardian
Join Date: May 2007
Guild: [lion]
Profession: N/Mo
|
Quote:
Originally Posted by MithranArkanere
You mean... unlocking dungeons by having different campaign combinations?
Like:
Proph+EotN: Unlock the Catacombs (revisited)
Factions+EotN: Unlock the Dredge tunnel to Echovald.
Nightfall+EotN: Unlock remians of Arah.
Something like that?
|
Teh something like that
|
|
|
Jan 24, 2008, 07:47 AM // 07:47
|
#14
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Eh, people have been asking for more realms of the gods for YEARS. I'm suprised its has never been done. If nothing else, it will be in GW2.
|
|
|
Jan 24, 2008, 09:26 AM // 09:26
|
#15
|
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
|
lol, i've only done one dungeon as it is...
|
|
|
Jan 24, 2008, 09:59 AM // 09:59
|
#16
|
Forge Runner
Join Date: Dec 2006
Profession: D/
|
Quote:
Originally Posted by Kanyatta
Basically, I'd rather have Anet spend they're resources on GW2 than on a game that is probably in it's last phase of not dying.
|
They put the final nail on the coffin by spending all their resources on GW2. Ironic really.
|
|
|
Jan 24, 2008, 01:03 PM // 13:03
|
#17
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Yah, maybe the bosses in the tombs drop many items, but they may drop all for the same character.
The final chest would be opened by each character. That's better.
On top of that, they could make the chest drop:
- One normal boss drop.
- One of the 'funny' almost useless green items.
And double in hard mode.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:52 PM // 20:52.
|